(For a full list see below)
In this paper, we propose a simple and efficient method for reconstructing 3D tree models with highfidelity from a single image. We adopted aconditional generative adversarial network (cGAN) to infer the 3D silhouette and skeleton of a treerespectively from edges extracted from the image and simple 2D strokes drawn by the user. Based on the predicted 3D silhouette and skeleton, a realistic tree can be generated using a procedural modeling technique.
Zhihao Liu, Kai Wu, Jianwei Guo*, Yunhai Wang, Oliver Deussen, Zhanglin Cheng
We couple user-target points with viewpoint and lasso information through 3D coordinate transform and naive selection, and improve the method scalability via an intention filtering and farthest point sampling.
Zhutian Chen, Wei Zeng*, Zhiguang Yang, Lingyun Yu, Chi-Wing Fu, and Huamin Qu
IEEE Transactions on Visualization and Computer Graphics (Proc. SciVis 2019)
We describe a novel procedural modeling technique for generating realistic plant models from multi-view photographs. The realism is enhanced via visual and spatial information acquired from images.
Jianwei Guo, Shibiao Xu, Dong-Ming Yan*, Zhanglin Cheng*, Marc Jaeger, Xiaopeng Zhang
IEEE Transactions on Visualization and Computer Graphics, accepted for publication, 2018.
We present a lobe-based tree representation for modeling trees. The new representation is based on the observation that the tree’s foliage details can be abstracted into canonical geometry structures, termed lobe-textures.
Yotam Livny, Soeren Pirk, Zhanglin Cheng, Feilong Yan, Oliver Deussen, Daniel Cohen-Or, Baoquan Chen
ACM Transactions on Graphics (TOG) 30 (4), 53.
In this paper, we explore the use of mid-air finger 3D sketching in VR for tree modeling. We present a hybrid approach that integrates freehand 3D sketches with an automatic population of branch geometries. The user only needs to draw a few 3D strokes in mid-air to define the envelope of the foliage (denoted as lobes) and main branches. Our algorithm then automatically generates a full 3D tree model based on these stroke inputs. Additionally, the shape of the 3D tree model can be modified by freely dragging, squeezing, or moving lobes in mid-air.
Fanxing Zhang , Zhihao Liu, Zhanglin Cheng, Oliver Deussen, Baoquan Chen, Yunhai Wang
We present VIStory, an interactive storyboard for exploring visual information in scientific publications. We harvest the data using an automatic figure extraction method, resulting in a large corpora of figures. Each figure contains various attributes such as dominant color and width/height ratio, together with faceted metadata of the publication including venues, authors, and keywords.
Ao Dong, Wei Zeng *, Xi Chen, Zhanglin Cheng
We present a rule-based framework for generating naturally-looking plant models from real point cloud.
Jianwei Guo, Zhanglin Cheng*, Shibiao Xu, Xiaopeng Zhang
SIGGRAPH 2017 (Poster), Los Angeles, California, July 30 - August 03, Article 85.
Mid-Air Finger Sketching for Tree Modeling
Fanxing Zhang , Zhihao Liu, Zhanglin Cheng, Oliver Deussen, Baoquan Chen, Yunhai Wang
IEEE VR, 2021
Interactive Modeling of Trees using VR Devices
Zhihao Liu, Ce Shen, Zhi Li, Tingyu Weng, Oliver Deussen, Zhanglin Cheng, Dangxiao Wang
International Conference on Virtual Reality and Visualization (ICVRV 2019)
VIStory: Interactive Storyboard for Exploring Visual Information in Scientific Publications
Ao Dong, Wei Zeng *, Xi Chen, Zhanglin Cheng
Proceedings VINCI, 2019
Realistic procedural plant modeling guided by 3D point cloud
Jianwei Guo, Zhanglin Cheng*, Shibiao Xu, Xiaopeng Zhang
SIGGRAPH 2017 (Poster), Los Angeles, California, July 30 - August 03, Article 85.
Tree skeleton extraction from a single range image
Zhanglin Cheng, Xiaopeng Zhang, Thierry Fourcaud
2006 Second International Symposium on Plant Growth Modeling and Applications
The design and implementation of a C++ toolkit for integrated medical image processing and analyzing
Mingchang Zhao, Jie Tian, Xun Zhu, Jian Xue, Zhanglin Cheng, Hua Zhao
Proceedings of SPIE Medical Imaging 5367, 39-47
Single Image Tree Reconstruction via Adversarial Network
Zhihao Liu, Kai Wu, Jianwei Guo*, Yunhai Wang, Oliver Deussen, Zhanglin Cheng
Graphical Models, 2021
Palettailor: Discriminable Colorization for Categorical Data
Kecheng Lu, Mi Feng, Xin Chen, Michael Sedlmair, Oliver Deussen, Dani Lischinski, Zhanglin Cheng, Yunhai Wang
IEEE Transactions on Visualization and Computer Graphics, 2021
Improving the Robustness of Scagnostics
Yunhai Wang, Zeyu Wang, Tingting Liu, Michael Correll, Zhanglin Cheng*, Oliver Deussen, Michael Sedlmair
IEEE Transactions on Visualization and Computer Graphics (IEEE Vis 2019).
Learning Local Shape Descriptors for Computing Non-rigid Dense Correspondence
Jianwei Guo, Hanyu Wang, Zhanglin Cheng*, Xiaopeng Zhang, Dong-Ming Yan
Computational Visual Media, 2020.
Valence optimization and angle improvement for molecular surface remeshing
Dawar Khan, Alexander Plopski, Yuichiro Fujimoto, Masayuki Kanbara, Zhanglin Cheng & Hirokazu Kato
The Visual Computer, 2020.
VEGA :Visual Comparison of Phylogenetic Trees for Evolutionary Genome Analysis
Tong Ge, Yonghua Lu, Kecheng Lu, Yunhai Wang, Xin Liu, Zhanglin Cheng, Yi Chen, Oliver Deussen, Baoquan Chen
Journal of Visualization (ChinaVis 2019)
LassoNet: Deep Lasso-Selection of 3D Point Clouds
Zhutian Chen, Wei Zeng*, Zhiguang Yang, Lingyun Yu, Chi-Wing Fu, and Huamin Qu
IEEE Transactions on Visualization and Computer Graphics (Proc. SciVis 2019)
Quasi-Holography Computational Model for Urban Computing
Tong Ge, Yonghua Lu, Kecheng Lu, Yunhai Wang, Xin Liu, Zhanglin Cheng, Yi Chen, Oliver Deussen, Baoquan Chen
Visual Informatics, 2019, 3(2):81-86.
Synthesizing Cloth Wrinkles by CNN-based Geometry Image Super-resolution
Lan Chen, Juntao Ye, Liguo Jiang, Chengcheng Ma, Zhanglin Cheng, Xiaopeng Zhang.
Computer Animation and Virtual World, 2018, 29(3-4).
Realistic Procedural Plant Modeling from Multiple View Images
Jianwei Guo, Shibiao Xu, Dong-Ming Yan*, Zhanglin Cheng*, Marc Jaeger, Xiaopeng Zhang
IEEE Transactions on Visualization and Computer Graphics, accepted for publication, 2018.
Is There a Robust Technique for Selecting Aspect Ratios in Line Charts?
Yunhai Wang, Zeyu Wang, Lifeng Zhu, Jian Zhang, Chi-Wing Fu, Zhanglin Cheng*, Changhe Tu, Baoquan Chen
IEEE Transactions on Visualization and Computer Graphics, 2018, 24(12):3096-3110.
Analogy-based volume exploration using ellipsoidal Gaussian transfer functions
Xiaoke Bao, Yunhai Wang, Zhanglin Cheng, Changhe Tu, Fangfang Zhou, Baoquan Chen
Journal of Visualization 21 (3), 511-523
Cluster aware Star Coordinates
Kang Feng, Yunhai Wang, Ying Zhao, Chi-Wing Fu, Zhanglin Cheng*, Baoquan Chen
Journal of Visual Languages & Computing, 2018, 44:28~38. (ChinaVis 2017)
Texture-lobes for tree modeling
Yotam Livny, Soeren Pirk, Zhanglin Cheng, Feilong Yan, Oliver Deussen, Daniel Cohen-Or, Baoquan Chen
ACM Transactions on Graphics (TOG) 30 (4), 53.
Estimating differential quantities from point cloud based on a linear fitting of normal vectors
Zhanglin Cheng, Xiaopeng Zhang
Science in China Series F:Information Sciences 52 (3), 431-444 16 2009
Robust Curvature Estimation and Geometry Analysis of 3D point Cloud Surfaces
Xiaopeng Zhang, Hongjun Li, Zhanglin Cheng, Yikuan Zhang
Journal of Information & Computational Science 6 (5), 1983-1990 11 2009
Curvature estimation of 3d point cloud surfaces through the fitting of normal section curvatures
Xiaopeng Zhang, Hongjun Li, Zhanglin Cheng
AsiaGraph 2008, 72-79
Simple reconstruction of tree branches from a single range image
Zhanglin Cheng, Xiaopeng Zhang, Baoquan Chen
Journal of computer science and technology 22 (6), 846-858